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Escapes in Los Angeles \ О квестах \ Quest dictionary. How to understand what the questmans are talking about and get down among them for their own

Quest dictionary. How to understand what the questmans are talking about and get down among them for their own

The quest is an intellectual team game in the genre "get out of the room," an exciting adventure that has become popular among people of all ages and passions over the past couple of years. In most cases, the quest, or as it is also called "escape-room", is a closed space, usually several rooms, from which players have to get out for a limited time, solving puzzles and puzzles, searching for caches and selecting keys to them. >

Every game is an opportunity to experience yourself, immerse yourself in the world of your favorite movies, games and even works of art, becoming an hunter for a zombie, an epic hero, a detective or a lucky gangster. A well-considered scenario, scenery and technical equipment in a well-made quest can surprise - for the design of rooms often used the original things of a particular era, recreate thematic lighting and smells.

Participants do not need special skills or knowledge, enough curiosity, logic, desire to win and teamwork teamwork 2-4 people. Many quests are divided according to the level of difficulty from beginner to expert, in some there are forks of the story, thanks to which players can choose the finale that they like more, for example, to save the world from a terrible virus or to save yourself. Also, when choosing a game, it is worth paying attention to the age restrictions imposed by the organizers, some games are reasonably reasonably rated at 14+, since they contain images of violence or can cause fear.


All quests are developed taking into account the increased requirements for the security of participants. In addition, before the game for the participants are instructed, telling what to do and what can not be done. Each room is video surveillance, there is an audio connection with the operator, so at any time the quest can be interrupted.

Offering a completely new kind of entertainment, quests are popular among a variety of people. Office workers play to strengthen the corporate spirit, parents get an opportunity to spend time with children, thrill-seekers can test themselves for strength and tickle their nerves. Quest can also become a wonderful birthday gift or an unusual place for a date.

For someone, games become not only a popular kind of leisure, but also a serious hobby. Players team up, set records for passing rooms, create ratings of the best games. As in any community of people united by a common cause, there is also a slang.

Especially for you we have compiled a short dictionary of an experienced player in quests. In case you want to look yours even in the company of the most advanced quartermasters. Or to understand what the companies leaving the quest are so enthusiastic about.

For your convenience, we have broken all the terms into convenient sections. So:

Dictionary of the quest:

About the quest:

Quest - the game in the genre" leave the room. "

Room, questrum, escape room - the room where the game is played.

Location - the place where the quest is located or several quests. It is more often used if the quest is in some special place ( factory, bomb shelter, etc.). In the area often collected quests of the same style ( for example, horror, scientific).

A bomb is a quest located in the bomb shelter.

Theme - various scenarios: detective story, fairy tale, mysticism, horror, etc. p>

Horror - quests designed to frighten players. Most often based on movies, computer games.

the course of the game, following which players can get out of the room.

Ruler is a quest with a linear storyline, where each solved puzzle gives access to the next.

Non-linear - a quest with a nonlinear storyline that allows a parallel solution of several riddles. Usually used in games where the team of players is divided.

Dive - everything that involves the game: light, sound, entourage, actor's play, game moments ( tying, chasing, bags / headbands.

The scripted link is the logical transition between parts ( comments of the operator, indication, targeting).

And tamosfernost - a combination of scenarios, scenery, operator work and other components of the quest, allowing players to believe in the reality of what is happening.

Genre - different types of quests.

Rumascape, escape from the room - the classic quest genre, where the main goal is to leave the room.

Quest in reality is a quest whose task is not just to get out of the room, but to follow the plot. For example, find an artifact, an antidote, make something or save someone.

Performance - a quest involving one or more actors. Most often it's horror quests.

Sports, action- game - quest, where for the passage you will need not only logic, but also physical skills. For example, climb somewhere, creep or run.

Nyashki, achivki - awards issued for the passage of the quest: bracelets, stickers, badges, cards and other souvenirs.

About participants:

Escape is a participant in the game

Questoman - an avid player in the quests. They often get into teams and attend quests on any free day.

Hulk is an awkward player who accidentally or intentionally spoils props.

The team is a formed group of people who go to the quests in the same composition. Roles in the team are often divided. Someone searches the room, someone opens locks, someone solves puzzles.

Gaimmaster, the operator - the administrator of the quest. It can simply give clues and warn players about the time left until the end of the game, or create an atmosphere, commenting on the actions of the players or voicing what is happening in the room.

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During the game:

Briefing - the rules of finding in the Questrum, which the administrator announces before the game ( do not break, do not scramble , do not tear, do not use sockets and radiators).

Game elements are parts of the playing space, objects participating in the passage. Artifact, props - some beautiful, often authentic things inside the questrum, serving for decoration or participating in the game.

Non-playing artifacts - additional elements not participating in the passage of the room. Often these are books, decorative trifles, filing cabinets. A large number of them can knock down players.

Duplicate - solve a riddle .

Do not swap ( -it) - the inability to solve the puzzle.

"Laziness is a critical moment in the game, when none of the participants knows what to do." Usually ends with a prompt of a hint or a sudden illumination of one of the team members.

PILEVO - a complex search for solutions to puzzles without any clues, instructions.

Drain is the failure of the entire quest or its weighty element.

Fast ( pass fast) - accelerated process of passing the quest, often for the sake of a record.

Vulnerability is the "weak" place in the game. For example, a door on a magnetic lock that opens after a minor use of force.

Locks, locks - the most hated part of the quests. Or conventional or code. Often they take away a lot of time and nerves from players.

the use of ultraviolet in tasks

Morzianka - using morse code in tasks

Mushrooms are incomprehensible to players, subjective logic of script writers of the quest. Can lead to failure.

Bu-effect is a frequent component horror quests. A sudden appearance of the game character, a technical effect that frightens the players.

Glitch, cheat - the solution of the riddle "dishonest" method. For example, to wriggle out of the handcuffs, thanks to loose fixing or instead of guessing the code to the safe, pick it up.

Bruteforce, busting is a special technique of hacking simple and not very code locks by selecting a combination.

A bug is some kind of technical failure when passing the quest.

Spoiler is information that reveals the essence of the quest or one of the mysteries. can be obtained from players who have already completed the quest. It spoils the whole impression of the game, is strictly forbidden to spread!

Timing - the time allocated for the passage of one or a group of elements, and sometimes the entire quest.

Tester - a post-dream of any player. The lucky ones who are the first to test new quests, helping the creators to polish them and determine the complexity.

Test run - testing the quest before its official launch. Allows you to find bugs, problem areas, optimize timing, develop prompts.

Tip is a direct indication of the action that the game administrator gives to players on their request. In some quests, the number of cards is limited and players are required to "pay" a dance or a song, in others, players can access the cards indefinitely.

Feedback - a review of the quest, usually experienced teams. Description of the pros and cons of the game, suggestions for improvement, etc.

The quest with an asterisk

We asked one of the avid questers to write a phrase describing the passage of the quest. Using our dictionary, try your hand and understand what it means:

" Were on the horror in the bombbar. Immersion - 100%. True, there are many non-winning artifacts. We drooped a bit, but the gamemaster threw a tip. So most of it was fast. "